Signature Lodges

One Polygon - Interactive Sales Tool

Developed while working at One Polygon, Signature Lodge was a project early in its development. Originally developed for static renders the project was the transferred to Unreal Engine 4 for use in Virtual Reality. Using both the HTC Vive and Oculus Rift headsets. This is where I joined the team to work on the project

While working on this project I was responsible for almost every aspect of development with a large focus on visuals and interactivity. I was also responsible for Virtual Reality implementation, optimization and adding the use of dynamic lighting.

 

The project was developed using a variety of software as mentioned above Unreal Engine 4 was the game engine of choice. Assets were modelled using both 3DS Max and Blender, while texturing was completed using both Substance Designer and Painter.